Joshua

Character Stats
Joshua was an interesting character. He believed that he did nothing wrong (directly) - he didn't really know what was going on. For some reason unknown to Joshua, he seemed to be the outcast of the group. He had no feelings one way or the other to this revelation, but it (only slightly) affected the groups melding.

When Joshua was young, he lived by stealing from others. This life of crime lead him into joining a criminal syndicate when in teenage years. As Joshua grew older, he rose through the ranks, became a powerful force in the criminal syndicate. Not much was known about the criminal syndicate, as the 'boss' was shrouded in mystery. Communications were done only through letter and magical means, and the physical messages were burned when the members received their orders. Not much is known about Joshua's family, but it can be assumed that they did not want him.

Joshua's motives when he was asked to join the criminal syndicate were so that he could work his way through the ranks and destroy them from the inside. He believed that the teachings of the syndicate were too dangerous to be left unchecked, and therefore he took it on himself to become a full member of the syndicate so that no one else had to. Although not a lot is known about Joshua's family, he blames the syndicate for his family leaving him alone in a city unable to fend for himself. Not a lot of this was known to the group, as Joshua was wary that the criminal syndicate would find out his plans and 'deal' with him.

The reason why Joshua died is still a mystery, although it can be known that he did not like fire.

Abilities
Sneak Attack 2d6 PHB, pg. 96

Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Sneak Attack: (No Action)

Thieves’ Cant PHB, pg. 96

You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.

Cunning Action PHB, pg. 96

You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.


 * Cunning Action: 1 Bonus Action



Fast Hands PHB, pg. 97

You can use the bonus action granted by your Cunning Action to make a Sleight of Hand check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.


 * Fast Hands: 1 Bonus Action